Project inspired by the beautiful architecture of Sainte-Chapelle in Paris. I was responsible for the entire production of the project. Primamy modeling and assembly was done in 3dsmax, sculpting and detailing with ZBrush, texturing and shaders with Substance Designer. Rendered using V-Ray and final compositing done in Nuke.
For this project I had to develop a specific workflow because of it's extreme scale - recreating entire interior of Gothic cathedral. Final scene was assembled from 500 unique assets, final polycount: 150 million polygons, complete ZBrush sculpt: 2 billion polygons then baked into normal and displacement maps, in total 2500 unique textures were used. All of that to provide enough variation to aviod obvious repetiton of elements.